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Handles.DrawLine

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public static method DrawLine(p1: Vector3, p2: Vector3): void;
public static void DrawLine(Vector3 p1, Vector3 p2);

Description

Draw a line from p1 to p2.


Draw Line in the Scene View.

#pragma strict
// Draw lines to the connected game objects that a script has.
// if the target object doesnt have any game objects attached
// then it draws a line from the object to 0,0,0.
@CustomEditor(ConnectedObjectsExampleScript)
class ConnectLineHandleExampleScript extends Editor {
	function OnSceneGUI() {
		var connectedObjects: ConnectedObjectsExampleScript = target as ConnectedObjectsExampleScript;
		if (connectedObjects.objs == null)return ;
		var center: Vector3 = connectedObjects.transform.position;
		for (var i: int = 0; i < connectedObjects.objs.Length; i++) {
			var connectedObject: GameObject = connectedObjects.objs[i];
			if (connectedObject) {
				Handles.DrawLine(center, connectedObject.transform.position);
			}
			else {
				Handles.DrawLine(center, Vector3.zero);
			}
		}
	}
}
// Draw lines to the connected game objects that a script has.
// if the target object doesnt have any game objects attached
// then it draws a line from the object to 0,0,0.

using UnityEditor; using UnityEngine;

[CustomEditor(typeof(ConnectedObjectsExampleScript))] class ConnectLineHandleExampleScript : Editor { void OnSceneGUI() { ConnectedObjectsExampleScript connectedObjects = target as ConnectedObjectsExampleScript; if (connectedObjects.objs == null) return;

Vector3 center = connectedObjects.transform.position; for (int i = 0; i < connectedObjects.objs.Length; i++) { GameObject connectedObject = connectedObjects.objs[i]; if (connectedObject) { Handles.DrawLine(center, connectedObject.transform.position); } else { Handles.DrawLine(center, Vector3.zero); } } } }

And the script attached to this Handle:

//ConnectedObjects.js

public var objs: GameObject[] = null;
using UnityEngine;

public class ConnectedObjectsExampleScript : MonoBehaviour { public GameObject[] objs = null; }
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