The status of the peer type, i.e. if it is disconnected, connecting, server or client.
function OnGUI() {
if (Network.peerType == NetworkPeerType.Disconnected)
GUILayout.Label("Not Connected");
else if (Network.peerType == NetworkPeerType.Connecting)
GUILayout.Label("Connecting");
else
GUILayout.Label("Network started");
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.peerType == NetworkPeerType.Disconnected) GUILayout.Label("Not Connected"); else if (Network.peerType == NetworkPeerType.Connecting) GUILayout.Label("Connecting"); else GUILayout.Label("Network started"); } }