config | Transport layer configuration object. |
maxConnections | The maximum number of connections to allow. |
topology | Transport layer topology object. |
bool True if the configuration was successful.
This configures the transport layer settings for a client.
The settings in the ConnectionConfig or HostTopology object will be used to configure the transport layer connection used by this client. This must match the configuration of the server.
#pragma strict public class Example extends MonoBehaviour { function DoConnect() { var config: ConnectionConfig = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkClient.Configure(config, 1); NetworkClient.Connect("127.0.0.1", 7070); } }
using UnityEngine; using UnityEngine.Networking;
public class Example : MonoBehaviour { void DoConnect() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkClient client = new NetworkClient(); client.Configure(config, 1); client.Connect("127.0.0.1", 7070); } };