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NetworkTransport.AddHost

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public static method AddHost(topology: Networking.HostTopology, port: int = 0, ip: string = null): int;
public static int AddHost(Networking.HostTopology topology, int port = 0, string ip = null);

Parameters

topology The HostTopology associated with the host.
port Port to bind to (when 0 is selected, the OS will choose a port at random).
ip IP address to bind to.

Returns

int Returns the ID of the host that was created.

Description

Creates a host based on HostTopology.

An optional host IP address can be provided. This is usually useful on machines where multiple Ethernet cards are available.

#pragma strict
public class AddHostExample extends MonoBehaviour {
    var channelId: int;
    var hostId: int;
    function Start() {
        // Init Transport using default values.
        NetworkTransport.Init();
        // Create a connection_config and add a Channel.
        var connection_config: ConnectionConfig = new ConnectionConfig();
        channelId = connection_config.AddChannel(QosType.Reliable);
        // Create a topology based on the connection config.
        var topology: HostTopology = new HostTopology(connection_config, 10);
        // Create a host based on the topology we just created, and bind the socket to port 12345.
        hostId = NetworkTransport.AddHost(topology, 12345);
    }
}
using UnityEngine;
using UnityEngine.Networking;

public class AddHostExample : MonoBehaviour { int channelId; int hostId; void Start() { // Init Transport using default values. NetworkTransport.Init();

// Create a connection_config and add a Channel. ConnectionConfig connection_config = new ConnectionConfig(); channelId = connection_config.AddChannel(QosType.Reliable);

// Create a topology based on the connection config. HostTopology topology = new HostTopology(connection_config, 10);

// Create a host based on the topology we just created, and bind the socket to port 12345. hostId = NetworkTransport.AddHost(topology, 12345); } }
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