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CommandBuffer.SetComputeMatrixArrayParam

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public method SetComputeMatrixArrayParam(computeShader: ComputeShader, name: string, values: Matrix4x4[]): void;
public void SetComputeMatrixArrayParam(ComputeShader computeShader, string name, Matrix4x4[] values);
public method SetComputeMatrixArrayParam(computeShader: ComputeShader, nameID: int, values: Matrix4x4[]): void;
public void SetComputeMatrixArrayParam(ComputeShader computeShader, int nameID, Matrix4x4[] values);

Parameters

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values Value to set.

Description

Adds a command to set a matrix array parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.

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