Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.SetComputeMatrixParam

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetComputeMatrixParam(computeShader: ComputeShader, name: string, val: Matrix4x4): void;
public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val);
public method SetComputeMatrixParam(computeShader: ComputeShader, nameID: int, val: Matrix4x4): void;
public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val);

Parameters

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

Description

Adds a command to set a matrix parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答