Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

LoadSceneMode.Additive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Adds the scene to the current loaded scenes.

no example available in JavaScript
using UnityEngine;
using UnityEngine.SceneManagement;

public class Example : MonoBehaviour { void OnGUI() { //This displays a Button on the screen at position (20,30), width 150 and height 50. The button’s text reads the last parameter. Press this for the SceneManager to load the Scene. if (GUI.Button(new Rect(20, 30, 150, 30), "Other Scene Single")) { //The SceneManager loads your new Scene as a single Scene (not overlapping). This is Single mode. SceneManager.LoadScene("YourScene", LoadSceneMode.Single); }

//Whereas pressing this Button loads the Additive Scene. if (GUI.Button(new Rect(20, 60, 150, 30), "Other Scene Additive")) { //SceneManager loads your new Scene as an extra Scene (overlapping the other). This is Additive mode. SceneManager.LoadScene("YourScene", LoadSceneMode.Additive); } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答