Version: 2017.4
Special optimizations
Preparing Assets for Unity

Making believable visuals in Unity

This Best Practice Guide looks at the fundamental steps for setting up a good baseline for believable visuals. The advice in this guide is provided by the Spotlight Team at Unity. The Spotlight Team help developers and content creators achieve the desired look and quality for their projects. They hear stories from across the industry, and can identify the common issues that customers face. Questions that often arise when making a Scene are “How do we build to a fairly realistic standard visual?” and “How do we make a Scene in Unity that looks believable?”.

Light, texture, scale, and material all need to work together to make digital content look real. With massive amounts of features, functions, options, properties, systems and variables to tweak, you could ask “Where do I start?” and “In what order do I proceed?”. This guide aims to answer these questions.

Contents

  1. Preparing Assets for Unity
  2. Preparing render settings in Unity
  3. Lighting strategy
  4. Modelling
  5. Shading
  6. Outdoor lighting and Scene setup
  7. Indoor and local lighting
  8. Understanding post-processing
  9. Dynamic lighting

Sample scene

This guide is accompanied by the Spotlight Tunnel sample scene:

To use the sample Scene, extract the Project to a folder and open the Project in Unity.

Note: The Spotlight Tunnel Project was made with Unity 2017.1.0f3. To use this project in a newer version of Unity, regenerate the lighting because there might be some lighting data format incompatibility between versions. To regenerate the lighting in the Unity Editor, select Window > Lighting > Settings and click the Generate Lighting button at the bottom of the Lighting window.

All Assets provided in this sample project should only be used for projects developed with Unity.


  • 2018–03–23 Page published
  • Making believable visuals Best Practice Guide added in Unity 2017.3 NewIn20173
Special optimizations
Preparing Assets for Unity
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