Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.fieldOfView

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var fieldOfView: float;
public float fieldOfView;

Description

The field of view of the camera in degrees.

This is the vertical field of view; horizontal Field of view varies depending on the viewport's aspect ratio, for more information see VerticalToHorizontalFieldOfView. Field of view is ignored when camera is orthographic (see orthographic).

Some VR SDKs have fixed field of view values that are used for VR cameras. When VR is enabled with those SDKs, this property will always return the value from the SDK. You will see a warning logged if you attempt to set the property and the value will be ignored.

If you make changes to the projectionMatrix, the camera no longer updates its rendering based on its fieldOfView. This lasts until you call ResetProjectionMatrix.

If you make changes to the projectionMatrix, the camera no longer updates its rendering based on its fieldOfView. This lasts until you call ResetProjectionMatrix.

See Also: camera component.

no example available in JavaScript
//Attach this script to an empty GameObject.
//This script creates a Slider that allows you to manipulate the Camera's field of view. Place GameObjects in the Scene to show the full effect.

using UnityEngine;

public class CameraFieldOfViewExample : MonoBehaviour { //This is the field of view that the Camera has float m_FieldOfView;

void Start() { //Start the Camera field of view at 60 m_FieldOfView = 60.0f; }

void Update() { //Update the camera's field of view to be the variable returning from the Slider Camera.main.fieldOfView = m_FieldOfView; }

void OnGUI() { //Set up the maximum and minimum values the Slider can return (you can change these) float max, min; max = 150.0f; min = 20.0f; //This Slider changes the field of view of the Camera between the minimum and maximum values m_FieldOfView = GUI.HorizontalSlider(new Rect(20, 20, 100, 40), m_FieldOfView, min, max); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961