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ComputeShader.SetVector

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public void SetVector(string name, Vector4 val);
public void SetVector(int nameID, Vector4 val);

Parameters

nameVariable name in shader code.
nameIDProperty name ID, use Shader.PropertyToID to get it.
valValue to set.

Description

Set a vector parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVectorArray.


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