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EditorGUILayout.Slider

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public static method Slider(value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
public static float Slider(float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static method Slider(label: string, value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
public static float Slider(string label, float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static method Slider(label: GUIContent, value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
public static float Slider(GUIContent label, float value, float leftValue, float rightValue, params GUILayoutOption[] options);

Parameters

labelOptional label in front of the slider.
valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

float The value that has been set by the user.

Description

Make a slider the user can drag to change a value between a min and a max.


Scale the selected object between a range.

// Editor script that lets you scale the selected GameObject between 1 and 100

class EditorGUILayoutSlider extends EditorWindow {

var scale : float = 0.0;

@MenuItem("Examples/Editor GUILayout Slider usage") static function Init() { var window = GetWindow(EditorGUILayoutSlider); window.Show(); }

function OnGUI() { scale = EditorGUILayout.Slider(scale,1, 100); }

function OnInspectorUpdate() { if(Selection.activeTransform) Selection.activeTransform.localScale = Vector3(scale, scale, scale); } }
// Editor script that lets you scale the selected GameObject between 1 and 100

using UnityEditor; using UnityEngine;

public class EditorGUILayoutSlider : EditorWindow { static float scale = 0.0f;

[MenuItem("Examples/Editor GUILayout Slider usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutSlider)); window.Show(); }

void OnGUI() { scale = EditorGUILayout.Slider(scale, 1, 100); }

void OnInspectorUpdate() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } }

public static method Slider(property: SerializedProperty, leftValue: float, rightValue: float, params options: GUILayoutOption[]): void;
public static void Slider(SerializedProperty property, float leftValue, float rightValue, params GUILayoutOption[] options);
public static method Slider(property: SerializedProperty, leftValue: float, rightValue: float, label: string, params options: GUILayoutOption[]): void;
public static void Slider(SerializedProperty property, float leftValue, float rightValue, string label, params GUILayoutOption[] options);
public static method Slider(property: SerializedProperty, leftValue: float, rightValue: float, label: GUIContent, params options: GUILayoutOption[]): void;
public static void Slider(SerializedProperty property, float leftValue, float rightValue, GUIContent label, params GUILayoutOption[] options);

Parameters

labelOptional label in front of the slider.
propertyThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change a value between a min and a max.

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