Version: 2017.4
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EditorGUIUtility.AddCursorRect

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public static method AddCursorRect(position: Rect, mouse: MouseCursor): void;
public static void AddCursorRect(Rect position, MouseCursor mouse);
public static method AddCursorRect(position: Rect, mouse: MouseCursor, controlID: int): void;
public static void AddCursorRect(Rect position, MouseCursor mouse, int controlID);

Parameters

positionThe rectangle the control should be shown within.
mouseThe mouse cursor to use.
controlIDID of a target control.

Description

Add a custom mouse pointer to a control.

function OnGUI()
{
    // show the "Link" cursor when the mouse is hovering over this rectangle.
    EditorGUIUtility.AddCursorRect (Rect(10,10,100,100), MouseCursor.Link);
}
// Create a small window that has a color box in it.
// Hovering over it causes a Zoom mouse cursor to appear.  (The window is not
// zoomed however.)
using UnityEngine;
using UnityEditor;

public class AddCursorRectExample : EditorWindow { [MenuItem("Examples/AddCursorRect Example")] static void addCursorRectExample() { AddCursorRectExample window = EditorWindow.GetWindowWithRect<AddCursorRectExample>(new Rect(0, 0, 180, 80)); window.Show(); }

void OnGUI() { EditorGUI.DrawRect(new Rect(10, 10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20, 20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect(new Rect(20, 20, 140, 40), MouseCursor.Zoom); } }
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