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IPointerDownHandler

interface in UnityEngine.EventSystems


Implements interfaces:IEventSystemHandler

Description

Interface to implement if you wish to receive OnPointerDown callbacks.

Detects ongoing mouse clicks until release of the mouse button. Use IPointerUpHandler to handle the release of the mouse button.

//Attach this script to the GameObject you would like to have mouse clicks detected on
//This script outputs a message to the Console when a click is currently detected or when it is released on the GameObject with this script attached

using UnityEngine; using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { //Detect current clicks on the GameObject (the one with the script attached) public void OnPointerDown(PointerEventData pointerEventData) { //Output the name of the GameObject that is being clicked Debug.Log(name + "Game Object Click in Progress"); }

//Detect if clicks are no longer registering public void OnPointerUp(PointerEventData pointerEventData) { Debug.Log(name + "No longer being clicked"); } }

Public Methods

OnPointerDown

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