Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayout.SelectionGrid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method SelectionGrid(selected: int, texts: string[], xCount: int, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, string[] texts, int xCount, params GUILayoutOption[] options);
public static method SelectionGrid(selected: int, images: Texture[], xCount: int, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, Texture[] images, int xCount, params GUILayoutOption[] options);
public static method SelectionGrid(selected: int, content: GUIContent[], xCount: int, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, GUIContent[] content, int xCount, params GUILayoutOption[] options);
public static method SelectionGrid(selected: int, texts: string[], xCount: int, style: GUIStyle, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, string[] texts, int xCount, GUIStyle style, params GUILayoutOption[] options);
public static method SelectionGrid(selected: int, images: Texture[], xCount: int, style: GUIStyle, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, Texture[] images, int xCount, GUIStyle style, params GUILayoutOption[] options);
public static method SelectionGrid(selected: int, contents: GUIContent[], xCount: int, style: GUIStyle, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, GUIContent[] contents, int xCount, GUIStyle style, params GUILayoutOption[] options);

Parameters

selectedThe index of the selected button.
textsAn array of strings to show on the buttons.
imagesAn array of textures on the buttons.
contentsAn array of text, image and tooltips for the button.
xCountHow many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.
styleThe style to use. If left out, the button style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The index of the selected button.

Description

Make a Selection Grid.


Selection grid in the Game View.

var selGridInt : int = 0;
var selStrings : String[] = ["radio1", "radio2", "radio3"];

function OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid (selGridInt, selStrings, 1); if (GUILayout.Button("Start")){ Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int selGridInt = 0; public string[] selStrings = new string[] {"radio1", "radio2", "radio3"}; void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) Debug.Log("You chose " + selStrings[selGridInt]); GUILayout.EndVertical(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961