Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Handheld.StartActivityIndicator

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method StartActivityIndicator(): void;
public static void StartActivityIndicator();

Description

Starts os activity indicator.

Please be warned that this informs os ui system to start. For actual animation to take effect you usually need to wait till the end of this frame. So if you want activity indicator to be animated during synced operation, please use coroutines.

no example available in JavaScript
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class Example2 : MonoBehaviour { IEnumerator Load() { #if UNITY_IPHONE Handheld.SetActivityIndicatorStyle(iOS.ActivityIndicatorStyle.Gray); #elif UNITY_ANDROID Handheld.SetActivityIndicatorStyle(AndroidActivityIndicatorStyle.Small); #elif UNITY_TIZEN Handheld.SetActivityIndicatorStyle(TizenActivityIndicatorStyle.Small); #endif

Handheld.StartActivityIndicator(); yield return new WaitForSeconds(0); SceneManager.LoadScene("My Next Scene"); }

void OnGUI() { if (GUI.Button(new Rect(10, 10, 200, 200), "Load!")) StartCoroutine(Load()); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961