The JointMotor is used to motorize a joint.
For example the HingeJoint can be told to rotate at a given speed and force.
The joint will then attempt to reach the velocity with the given maximum force.
See Also: HingeJoint.
function Start() {
    var hinge = GetComponent.<HingeJoint>();
    // Make the hinge motor rotate with 90 degrees per second and a strong force.
    var motor = hinge.motor;
    motor.force = 100;
    motor.targetVelocity = 90;
    motor.freeSpin = false;
    hinge.motor = motor;
}
        using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointMotor motor = hinge.motor; motor.force = 100; motor.targetVelocity = 90; motor.freeSpin = false; hinge.motor = motor; } }
| force | The motor will apply a force. | 
| freeSpin | If freeSpin is enabled the motor will only accelerate but never slow down. | 
| targetVelocity | The motor will apply a force up to force to achieve targetVelocity. |