other | The Collision data associated with this collision. |
OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.
In contrast to OnTriggerExit, OnCollisionExit is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Note: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
#pragma strict public class Example extends MonoBehaviour { function OnCollisionExit(other: Collision) { print("No longer in contact with " + other.transform.name); } }
using UnityEngine; using System.Collections;
public class Example : MonoBehaviour { void OnCollisionExit(Collision other) { print("No longer in contact with " + other.transform.name); } }
OnCollisionExit can be a co-routine, simply use the yield statement in the function.