Returns true if your peer type is client.
    function OnGUI() {
        if (Network.isServer)
            GUILayout.Label("Running as a server");
        else if (Network.isClient)
            GUILayout.Label("Running as a client");
    }
        using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); } }