type | The type of object to find. |
Object This returns the Object that matches the specified type. It returns null if no Object matches the type.
Returns the first active loaded object of Type type
.
::ref::.FindObjectOfType will return no Assets (meshes, textures, prefabs, ...) or inactive objects. It is used to locate a GameObject This does not return an Object that has HideFlags.DontSave set.
This method calls Object.FindObjectOfType and returns the object that matches the type and null if no object matches the type.
Please note that this function is very slow. It is not recommended to use this function every frame.
In most cases you can use the singleton pattern instead.
See Also: Object.FindObjectsOfType.
// Search for any object of Type GUITexture, // if found print its name, else print a message // that says that it was not found. function Start() {
var texture : GUITexture = FindObjectOfType(GUITexture); if(texture) Debug.Log("GUITexture object found: " + texture.name); else Debug.Log("No GUITexture object could be found");
}
using UnityEngine; using System.Collections;
// Search for any object of Type GUITexture, // if found print its name, else print a message // that says that it was not found. public class ExampleClass : MonoBehaviour { void Start() { GUITexture texture = (GUITexture)FindObjectOfType(typeof(GUITexture)); if (texture) Debug.Log("GUITexture object found: " + texture.name); else Debug.Log("No GUITexture object could be found"); } }