Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PrefabUtility.FindPrefabRoot

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method FindPrefabRoot(source: GameObject): GameObject;
public static GameObject FindPrefabRoot(GameObject source);

Parameters

sourceThe object to check.

Returns

GameObject The prefab root.

Description

Helper function to find the prefab root of an object (used for picking niceness).

A prefab internally consists of a Prefab object and the list of objects used for the prefab. The Prefab object has a pointer to the root game object and if the prefab is an instance then it also contains a pointer to the asset it was created from and a list of modifications done to the instance.

This checks if the object is part of a prefab, either instance or asset. If so it returns the root game object of the prefab.

Checks if the object is part of a prefab, either instance or asset, if so it returns the root game object of the prefab

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961