Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Time.captureFramerate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var captureFramerate: int;
public static int captureFramerate;

Description

Slows game playback time to allow screenshots to be saved between frames.

If this property has a non-zero value then frame update will occur at an interval of (1.0 / captureFramerate) regardless of real time and the time required to render a frame. This is useful if you want to capture a movie where you need a constant frame rate and leave enough time between frames to save screen images.

// Capture frames as a screenshot sequence. Images are
// stored as PNG files in a folder - these can be combined into
// a movie using image utility software (eg, QuickTime Pro).

// The folder to contain our screenshots. // If the folder exists we will append numbers to create an empty folder. var folder = "ScreenshotFolder"; var frameRate = 25;

function Start () { // Set the playback framerate (real time will not relate to game time after this). Time.captureFramerate = frameRate;

// Create the folder System.IO.Directory.CreateDirectory(folder); }

function Update () { // Append filename to folder name (format is '0005 shot.png"') var name = String.Format("{0}/{1:D04} shot.png", folder, Time.frameCount );

// Capture the screenshot to the specified file. Application.CaptureScreenshot(name); }
using UnityEngine;
using System.Collections;

// Capture frames as a screenshot sequence. Images are // stored as PNG files in a folder - these can be combined into // a movie using image utility software (eg, QuickTime Pro).

public class ExampleClass : MonoBehaviour { // The folder to contain our screenshots. // If the folder exists we will append numbers to create an empty folder. public string folder = "ScreenshotFolder"; public int frameRate = 25; void Start() { // Set the playback framerate (real time will not relate to game time after this). Time.captureFramerate = frameRate;

// Create the folder System.IO.Directory.CreateDirectory(folder); }

void Update() { // Append filename to folder name (format is '0005 shot.png"') string name = string.Format("{0}/{1:D04} shot.png", folder, Time.frameCount);

// Capture the screenshot to the specified file. ScreenCapture.CaptureScreenshot(name); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961