Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Time.time

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var time: float;
public static float time;

Description

The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game.

Returns the same value if called multiple times in a single frame. When called from inside MonoBehaviour's FixedUpdate, returns fixedTime property.

// Instantiates a projectile off every 0.5 seconds,
// if the Fire1 button (default is ctrl) is pressed.

var projectile : GameObject; var fireRate = 0.5; private var nextFire = 0.0;

function Update () { if (Input.GetButton ("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; var clone = Instantiate (projectile, transform.position, transform.rotation); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject projectile; public float fireRate = 0.5F; private float nextFire = 0.0F; void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; GameObject clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject; } } }

Note: time starts once all Awake functions have finished. The time value will be undefined during Awake functions.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961