class in UnityEngine.Timeline
/
Inherits from:Playables.PlayableAsset
Implements interfaces:IPlayableAsset, IPropertyPreview, ITimelineClipAsset
Asset that generates playables for controlling time-related elements on a GameObject.
This playable optionally controls ParticleSystem, PlayableDirectors and Activation from a GameObject. Users can also specify a Prefab that will be instantiated, and parented to the the sourceObject if specified.
| active | Indicate if the playable will use Activation. |
| particleRandomSeed | Let the particle systems behave the same way on each execution. |
| postPlayback | Indicates the active state of the gameObject when the Timeline is stopped. |
| prefabGameObject | Prefab object that will be instantiated. |
| searchHierarchy | Indicate whether to search the entire hierachy for controlable components. |
| sourceGameObject | GameObject in the scene to control, or the parent of the instantiated prefab. |
| updateDirector | Indicate if user wants to control PlayableDirectors. |
| updateITimeControl | Indicates that whether Monobehaviours implementing ITimeControl on the gameObject will be controlled. |
| updateParticle | Indicates if user wants to control ParticleSystems. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| duration | The playback duration in seconds of the instantiated Playable. |
| outputs | A description of the outputs of the instantiated Playable. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| CreatePlayable | Implement this method to have your asset inject playables into the given graph. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |