Cross Product of two vectors.
The cross product of two vectors results in a third vector which is perpendicular
to the two input vectors. The result's magnitude is equal to the magnitudes of the
two inputs multiplied together and then multiplied by the sine of the angle between
the inputs. You can determine the direction of the result vector using the "left hand rule".
The left hand rule applied to Cross(a, b).
#pragma strict // Get the normal to a triangle from the three corner points, a, b and c. function GetNormal(a: Vector3, b: Vector3, c: Vector3) { // Find vectors corresponding to two of the sides of the triangle. var side1: Vector3 = b - a; var side2: Vector3 = c - a; return Vector3.Cross(side1, side2).normalized; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Get the normal to a triangle from the three corner points, a, b and c. Vector3 GetNormal(Vector3 a, Vector3 b, Vector3 c) { // Find vectors corresponding to two of the sides of the triangle. Vector3 side1 = b - a; Vector3 side2 = c - a;
// Cross the vectors to get a perpendicular vector, then normalize it. return Vector3.Cross(side1, side2).normalized; } }