WebCam Textures are textures onto which the live video input is rendered.
devices | Return a list of available devices. |
deviceName | Set this to specify the name of the device to use. |
didUpdateThisFrame | Did the video buffer update this frame? |
isPlaying | Returns if the camera is currently playing. |
requestedFPS | Set the requested frame rate of the camera device (in frames per second). |
requestedHeight | Set the requested height of the camera device. |
requestedWidth | Set the requested width of the camera device. |
videoRotationAngle | Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation. |
videoVerticallyMirrored | Returns if the texture image is vertically flipped. |
WebCamTexture | Create a WebCamTexture. |
GetPixel | Returns pixel color at coordinates (x, y). |
GetPixels | Get a block of pixel colors. |
GetPixels32 | Returns the pixels data in raw format. |
Pause | Pauses the camera. |
Play | Starts the camera. |
Stop | Stops the camera. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
anisoLevel | Anisotropic filtering level of the texture. |
dimension | Dimensionality (type) of the texture (Read Only). |
filterMode | Filtering mode of the texture. |
height | Height of the texture in pixels. (Read Only) |
imageContentsHash | The hash value of the Texture. |
mipMapBias | Mip map bias of the texture. |
width | Width of the texture in pixels. (Read Only) |
wrapMode | Texture coordinate wrapping mode. |
wrapModeU | Texture U coordinate wrapping mode. |
wrapModeV | Texture V coordinate wrapping mode. |
wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |