Legacy Documentation: Version 2018.1 (Go to current version)
Upgrading to Unity 4.0
Importing
Other Versions

Upgrading to Unity 3.5

If you have an FBX file with a root node marked up as a skeleton, it will be imported with an additional root node in 3.5, compared to 3.4

Unity 3.5 does this because when importing animated characters, the most common setup is to have one root node with all bones below and a skeleton next to it in the hierarchy. When creating additional animations, it is common to remove the skinned mesh from the fbx file. In that case the new import method ensures that the additional root node always exists and thus animations and the skinned mesh actually match.

If the connection between the instance and the FBX file’s prefab has been broken in 3.4 the animation will not match in 3.5, and as a result your animation might not play.

In that case it is recommended that you recreate the prefabs or Game Object hierarchies by dragging your FBX file into your scene and recreating it.

Did you find this page useful? Please give it a rating:

Upgrading to Unity 4.0
Importing
Copyright © 2020 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961