Legacy Documentation: Version 2018.1 (Go to current version)
Unity User Manual (2018.1)
Unity User Manual (2018.1)
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Unity User Manual (2018.1)

Use the Unity Editor to create 2D and 3D games, apps and experiences. Download the Editor at unity3d.com.

The Unity User Manual helps you learn how to use the Unity Editor and its associated services. You can read it from start to finish, or use it as a reference.

If it’s your first time using Unity, take a look at the introductory documentation on Working with Unity, and see the Unity Tutorials.

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Best practice and expert guides

Unity User Manual sections

Main.UnityOverview

Working in Unity

A complete introduction to the Unity Editor.

Main.Unity2D

Unity 2D

All of the Unity Editor’s 2D-specific features including gameplay, sprites and physics.

Main.Graphics

Graphics

The visual aspects of the Unity Editor including cameras and lighting.

Main.PhysicsSection

Physics

Physics in the Unity Editor, including Rigidbody components and manipulating them in 3D space.

Main.UNet

Networking

How to implement Multiplayer and networking.

Main.ScriptingSection

Scripting

Programming your games by using scripting in the Unity Editor.

Main.Audio

Audio

Audio in the Unity Editor, including clips, sources, listeners, importing and sound settings.

Main.AnimationSection

Animation

Animation in the Unity Editor.

Main.TimelineSection

Timeline

Cinematics in the Unity Editor, including cut-scenes and game-play sequences.

Main.UISystem

UI

The Unity Editor’s UI system.

Main.Navigation

Navigation

Navigation in the Unity Editor, including AI and pathfinding.

Main.ContributingToUnity

Contributing to Unity

Suggest modifications to some of the Unity Editor’s source code.

Main.PlatformSpecific

Platform specific

Specific information for the many non-desktop and web platforms you can make projects for with the Unity Editor.

Main.LegacyTopics

Legacy topics

Useful if you are maintaining legacy projects.


Further sources of information

Known issues

Is a feature not working as you expect it to? It might be an existing Known Issue. Please check using the Issue Tracker at issuetracker.unity3d.com.

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