| currencyType | Set to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcquisitionType.Soft (required). |
| transactionContext | In what context (store, gift, reward, crafting) was the item spent? (required). |
| amount | The unit quantity of the item that was spent (required). |
| itemId | A name or unique identifier for the spent item (required). |
| itemType | The category of the item that was spent (optional). |
| level | The name or id of the level where the item was spent (optional). |
| transactionId | A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction (optional). |
| eventData | Dictionary of custom parameters. (optional). |
AnalyticsResult The result of the analytics event sent.
Sends a item_spent event.
Send this event when the player spends an item.