Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimatorController.AddEffectiveStateMachineBehaviour

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method AddEffectiveStateMachineBehaviour(stateMachineBehaviourType: Type, state: Animations.AnimatorState, layerIndex: int): StateMachineBehaviour;
public StateMachineBehaviour AddEffectiveStateMachineBehaviour(Type stateMachineBehaviourType, Animations.AnimatorState state, int layerIndex);

Description

Adds a state machine behaviour class of type stateMachineBehaviourType to the AnimatorState for layer layerIndex. This function should be used when you are dealing with synchronized layer and would like to add a state machine behaviour on a synchronized layer. C# Users can use a generic version.

Note that there is no RemoveEffectiveStateMachineBehaviour(), to remove a state machine behaviour, use Object.Destroy.


public method AddEffectiveStateMachineBehaviour(state: Animations.AnimatorState, layerIndex: int): T;
public T AddEffectiveStateMachineBehaviour(Animations.AnimatorState state, int layerIndex);

Description

Generic version. See the Generic Functions page for more details.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答