Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimatorController.AddMotion

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method AddMotion(motion: Motion): Animations.AnimatorState;
public Animations.AnimatorState AddMotion(Motion motion);
public method AddMotion(motion: Motion, layerIndex: int): Animations.AnimatorState;
public Animations.AnimatorState AddMotion(Motion motion, int layerIndex);

Parameters

motionThe Motion that will be in the AnimatorState.
layerIndexThe layer where the Motion will be added.

Description

Utility function that creates a new state with the motion in it.

The state asset that is created is added as a sub asset of the state machine to which it is added. This function pushes an Undo operation.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答