Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.
// Produce random mixes with the Chorus filter.
@script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter)
function Update() { GetComponent.<AudioChorusFilter>().wetMix1 = Mathf.Sin(Time.time)*0.5 + 0.5; GetComponent.<AudioChorusFilter>().wetMix2 = Mathf.Cos(Time.time)*0.5 + 0.5; GetComponent.<AudioChorusFilter>().wetMix3 = Random.Range(0.0,1.0);; }
no example available in C#