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AudioSource.spread

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public var spread: float;
public float spread;

Description

Sets the spread angle (in degrees) of a 3d stereo or multichannel sound in speaker space.

0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0.

// when any AudioSource goes trough this transform, it will set it as 'mono'
// and will restore the value to 3D effect after exiting
// Make sure the audio source has a collider.
function OnTriggerEnter(other : Collider) {
    var audio = other.GetComponent.<AudioSource>();

if(audio) audio.spread = 0; }

function OnTriggerExit(other : Collider) { var audio = other.GetComponent.<AudioSource>();

if(audio) audio.spread = 360; }
no example available in C#
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