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AudioSource.timeSamples

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public var timeSamples: int;
public int timeSamples;

Description

Playback position in PCM samples.

Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.

See Also: time variable.

#pragma strict
@RequireComponent(AudioSource)
var audioSource: AudioSource;
function Start() {
	audioSource = GetComponent.<AudioSource>();
}
function Update() {
	if (Input.GetKeyDown(KeyCode.Return)) {
		audioSource.Stop();
		audioSource.Play();
	}
	Debug.Log(audioSource.timeSamples);
}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audioSource.Stop(); audioSource.Play(); } Debug.Log(audioSource.timeSamples); } }
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