Has the Behaviour had enabled called.
True while the behaviour is enabled, false when disabled.
#pragma strict
// Required when Using UI elements.
public class Example {
public var pauseMenu;
public function Update() {
//Checks if the object is enabled.
if (pauseMenu.isActiveAndEnabled) {
//If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled).
Debug.Log("Enabled");
}
}
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Image pauseMenu;
public void Update() { //Checks if the object is enabled. if (pauseMenu.isActiveAndEnabled) { //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled). Debug.Log("Enabled"); } } }