Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.OnPostRender()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

OnPostRender is called after a camera has finished rendering the scene.

This message is sent to all scripts attached to the camera.

See Also: onPostRender delegate.

// This script lets you enable/disable fog per camera.
// by enabling or disabling the script in the title of the inspector
// you can turn fog on or off per camera.

private var revertFogState = false;

function OnPreRender () { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; }

function OnPostRender () { RenderSettings.fog = revertFogState; }
no example available in C#
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答