Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Collider.OnCollisionStay(Collision)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

otherThe Collision data associated with this collision event.

Description

OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider.

In contrast to OnTriggerStay, OnCollisionStay is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Collision stay events are not sent for sleeping Rigidbodies.

    function OnCollisionStay(collisionInfo : Collision) {
        // Debug-draw all contact points and normals
        for (var contact : ContactPoint in collisionInfo.contacts) {
            Debug.DrawRay(contact.point, contact.normal * 10, Color.white);
        }
    }
no example available in C#
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答