ray | The starting point and direction of the ray. |
hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit. |
maxDistance | The max length of the ray. |
bool True when the ray intersects the collider, otherwise false.
Casts a Ray that ignores all Colliders except this one.
See Also: RaycastHit.
var coll: Collider;
function Start() { coll = GetComponent.<Collider>(); }
function Update(){ // Move this object to the position clicked by the mouse. if (Input.GetMouseButtonDown(0)) { var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition); var hit : RaycastHit;
if (coll.Raycast(ray, hit, 100.0)) { transform.position = ray.GetPoint(100.0); } } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Collider coll;
void Start() { coll = GetComponent<Collider>(); }
void Update() { // Move this object to the position clicked by the mouse. if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit;
if (coll.Raycast(ray, out hit, 100.0f)) { transform.position = ray.GetPoint(100.0f); } } } }