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Collider.Raycast

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public method Raycast(ray: Ray, out hitInfo: RaycastHit, maxDistance: float): bool;
public bool Raycast(Ray ray, out RaycastHit hitInfo, float maxDistance);

Parameters

rayThe starting point and direction of the ray.
hitInfoIf true is returned, hitInfo will contain more information about where the collider was hit.
maxDistanceThe max length of the ray.

Returns

bool True when the ray intersects the collider, otherwise false.

Description

Casts a Ray that ignores all Colliders except this one.

See Also: RaycastHit.

var coll: Collider;

function Start() { coll = GetComponent.<Collider>(); }

function Update(){ // Move this object to the position clicked by the mouse. if (Input.GetMouseButtonDown(0)) { var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition); var hit : RaycastHit;

if (coll.Raycast(ray, hit, 100.0)) { transform.position = ray.GetPoint(100.0); } } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Collider coll;

void Start() { coll = GetComponent<Collider>(); }

void Update() { // Move this object to the position clicked by the mouse. if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit;

if (coll.Raycast(ray, out hit, 100.0f)) { transform.position = ray.GetPoint(100.0f); } } } }
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