The Rigidbody we hit (Read Only). This is null
if the object we hit is a collider with no rigidbody attached.
// Make all rigidbodies we touch fly upwards function OnCollisionStay(collision : Collision) { // Check if the collider we hit has a rigidbody // Then apply the force if (collision.rigidbody) { collision.rigidbody.AddForce (Vector3.up * 15); } }
no example available in C#