Legacy Documentation: Version 2018.1 (Go to current version)
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ComputeShader.SetTexture

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public void SetTexture(int kernelIndex, string name, Texture texture);
public void SetTexture(int kernelIndex, int nameID, Texture texture);

Parameters

kernelIndexFor which kernel the texture is being set. See FindKernel.
nameIDProperty name ID, use Shader.PropertyToID to get it.
nameName of the buffer variable in shader code.
textureTexture to set.

Description

Set a texture parameter.

This function can either set a regular texture that is read in the compute shader, or an output texture that is written into by the shader. For an output texture, it has to be a RenderTexture with random write flag enabled, see RenderTexture.enableRandomWrite.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

See Also: FindKernel, See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetVector, SetVectorArray., RenderTexture.enableRandomWrite.

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