Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.SelectableLabel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method SelectableLabel(text: string, params options: GUILayoutOption[]): void;
public static void SelectableLabel(string text, params GUILayoutOption[] options);
public static method SelectableLabel(text: string, style: GUIStyle, params options: GUILayoutOption[]): void;
public static void SelectableLabel(string text, GUIStyle style, params GUILayoutOption[] options);

Parameters

textThe text to show.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a selectable label field. (Useful for showing read-only info that can be copy-pasted.)

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答