Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

IPointerClickHandler.OnPointerClick

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method OnPointerClick(eventData: EventSystems.PointerEventData): void;
public void OnPointerClick(EventSystems.PointerEventData eventData);

Parameters

eventDataCurrent event data.

Description

Use this callback to detect clicks.

Make sure you have an Event System in your Scene.

no example available in JavaScript
using UnityEngine;
using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) { //Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject. Debug.Log(name + " Game Object Clicked!"); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答