Legacy Documentation: Version 2018.1 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

ScriptableRenderContext.DrawRenderers

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public method DrawRenderers(renderers: Experimental.Rendering.FilterResults, ref drawSettings: Experimental.Rendering.DrawRendererSettings, filterSettings: Experimental.Rendering.FilterRenderersSettings): void;
public method DrawRenderers(renderers: Experimental.Rendering.FilterResults, ref drawSettings: Experimental.Rendering.DrawRendererSettings, filterSettings: Experimental.Rendering.FilterRenderersSettings, stateMap: List<RenderStateMapping>): void;
public void DrawRenderers(Experimental.Rendering.FilterResults renderers, ref Experimental.Rendering.DrawRendererSettings drawSettings, Experimental.Rendering.FilterRenderersSettings filterSettings, List<RenderStateMapping> stateMap);

Parameters

stateBlockSpecifies parts of the render state to override.
stateMapSpecifies parts of the render state to override for specific render types.
renderersSpecifies which set of visible objects to draw.
drawSettingsSpecifies how to draw the objects.
filterSettingsSpecifies how the renderers should be further filtered.

Description

Draw subset of visible objects.

If a state block is supplied, the render state will be overridden for all objects drawn during the function call. If a state map is supplied the render state will be overridden for objects where the RenderType of the sub-shader matches a value in the map. If multiple mappings match the first is used. A mapping with renderType set to null will match everything.

See Also: CullResults, FilterResults, DrawRendererSettings, FilterRenderersSettings, RenderStateBlock, RenderStateMapping.

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