Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

FrameTimingManager.CaptureFrameTimings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method CaptureFrameTimings(): void;
public static void CaptureFrameTimings();

Description

This function triggers the FrameTimingManager to capture a snapshot of FrameTiming's data, that can then be accessed by the user.

The FrameTimingManager tries to capture as many frames as the platform allows but will only capture complete timings from finished and valid frames so the number of frames it captures may vary. This will also capture platform specific extended frame timing data if the platform supports more in depth data specifically available to it.

Did you find this page useful? Please give it a rating:

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961