Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObject.layer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var layer: int;
public int layer;

Description

The layer the game object is in.

Layers can be used for selective rendering from cameras or ignoring raycasts. Unity generates 32 layers. Layers from 8 and above are unused. They can be used for specific game reasons. Layers are named and used during the development of the game. Layers are added and viewed by clicking the top-right editor Layout button.

#pragma strict
// Put the game object in the ignore raycast layer (2)
gameObject.layer = 2;
// Put the game object in the ignore raycast layer (2)

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { gameObject.layer = 2; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答