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GameObject.BroadcastMessage

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public method BroadcastMessage(methodName: string, parameter: object = null, options: SendMessageOptions = SendMessageOptions.RequireReceiver): void;
public void BroadcastMessage(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver);

Description

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

The receiving method can choose to ignore parameter by having zero parameters. If options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.

#pragma strict
public class Example extends MonoBehaviour {
	function Start() {
		// that has a ApplyDamage function will be called.
		gameObject.BroadcastMessage("ApplyDamage", 5.0);
	}
}
public class Example2 extends MonoBehaviour {
	public function ApplyDamage(damage: float) {
		print(damage);
	}
}
using UnityEngine;

public class Example : MonoBehaviour { void Start() { /// Calls the function ApplyDamage with a value of 5 /// // Every script attached to the game object and all its children // that has a ApplyDamage function will be called. gameObject.BroadcastMessage("ApplyDamage", 5.0); } }

public class Example2 : MonoBehaviour { public void ApplyDamage(float damage) { print(damage); } }
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