The GUID of the host, needed when connecting with NAT punchthrough.
// Requests info from the master server and prints
// the GUID
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
Debug.Log(element.gameName + " guid: " + element.guid + "\n");
}
}
no example available in C#