Does this server require NAT punchthrough?
// Requests info from the master server and prints if each host
// uses NAT punchthrough.
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
Debug.Log(element.gameName + " Uses NAT: " + element.useNat);
}
}
no example available in C#