Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Joint.breakTorque

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var breakTorque: float;
public float breakTorque;

Description

The torque that needs to be applied for this joint to break.

The torque might come from collisions with other objects, forces applied with Rigidbody.AddTorque or from other joints. The break torque can be set to Mathf.Infinity to render the joint unbreakable. See Also: Joint.OnJointBreak.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答