The range of the light.
See Also: Light component.
// Pulse light's range between original range // and half of the original one
var duration : float = 3.0; var originalRange : float;
var lt: Light;
function Start() { lt = GetComponent.<Light>(); originalRange = lt.range; }
function Update() { var amplitude : float = Mathf.PingPong(Time.time, duration);
// Transform from 0..duration to 0.5..1 range. amplitude = amplitude / duration * 0.5 + 0.5;
// Set light range. lt.range = originalRange * amplitude; }
no example available in C#