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var useWorldSpace: bool;
public bool useWorldSpace;
Description
If enabled, the lines are defined in world space.
This means the object's position is ignored, and the lines are rendered around world origin.
// Creates a line renderer at the origin with 2 colors.
function Start() {
var lineRenderer : LineRenderer;
lineRenderer = gameObject.AddComponent.<LineRenderer>();
lineRenderer.useWorldSpace = false;
lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
lineRenderer.SetColors(Color.red, Color.yellow);
}
no example available in C#